If you're interested in computer graphics and working with leading graphics software engineers on Intel's latest GPU and CPU architectures, then our Visual and Parallel Computing Group (VPG) has opportunities for you. VPG delivers Intel's 3D graphics, media, display, and Parallel Computing Technologies.
Some of the job responsibilities include, but not limited to:
- Implementing features and debugging issues between the hardware, graphics driver, the operating system, and games to ensure maximum performance and reliability
- Working with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in graphics drivers and applications, implementing software performance improvements, and recommending future hardware & software improvements.
- Providing internal and external feedback to implement upcoming graphics features in yet to be released OSes to ensure our hardware and software will function and perform as expected on next-generation platforms as well as designing/developing/implementing graphics system-level software for future platforms.
This position is entry level and will be compensated accordingly.
You must possess the below minimum qualifications to be considered for this position. Experience listed below would be obtained through a combination of your school work, classes, research, and relevant previous job or internship experiences.
- Must have a Bachelors' degree in Computer Science, Computer Engineering, Computer Science Engineering, or equivalent major.
- 1+ years of experience in the following:
- C/C++ development.
- Data Structures and Algorithms.
- Operating Systems.
- This U.S. position is open to U.S. Workers Only. U.S. Worker is someone who is either a U.S. Citizen, U.S. National, U.S. Lawful Permanent Resident, or a person granted Refugee or Asylum status by the U.S. Government. Intel will not sponsor a foreign national for this position.
- Computer Graphics experience or exposure is a plus.